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Tuesday, March 29, 2016

Writing Prompt #20


            PROMPT TWENTY– TOKENS 

            This prompt encourages a strong reliance on symbolism. Pick an item and make it the centerpiece of the story. Decide what it represents; freedom, rebellion, love. I don’t mean that you should have a story where the people are questing for a magic amulet. Take a look at Lord of the Flies. The conch shell holds metaphorical significance throughout the story.
            Even if readers don’t catch on to exactly what an item represents I find that by using this sort of prompt I can add an extra layer of depth to the story.  

            Here are five random items.  

            Backpack

            Pair of glasses

            Sports car

            Thermos

            A painted plate
 

            Based on a backpack I generated this pitch.  

World A-Whirl - When Jack’s parents start fighting over what to do with him, he decides it’s time to take off and see the world. He fills his trusty back-pack, convinces a friend of a friend to forge a fake ID for him, and then hops on a passenger ship for points unknown.
            The unfettered life agrees with Jack’s disposition – until he finds that a strange laptop has been stashed in his pack. Before he can boot it up and find out who it belongs to a trio of gun-wielding, sunglass wearing goons come after him. And just getting the laptop isn’t enough, they want him dead.
            Jack jumps ship when it docks in South America and heads for the American Embassy there, but is intercepted by hot looking chick that invites him to have a drink with her. After a flirtatious good-bye, Jack discovers that his backpack is gone, along with his fake ID. If he wants to get back home alive, he’ll have to get both of them back and deliver the computer to someone who can get him out of this jam.  

(Just as a note: my initial concept was to use the backpack as the centerpiece for the story. Once I decide what it represents, I can develop several scenes around that theme. However, the fake ID and the laptop also can be used to enrich the depth of the story.)

           

Writing Prompt #19


            PROMPT NINETEEN– CELEBRATION 

            With this prompt the author creates an unusual holiday. It can be something you are already passionate about, like camping, talking on the phone, or collecting cereal box tops. If all else fails you can take a random noun or verb and turn that into a holiday. Then use that holiday as the setting for your story.  

            Here are five made up holidays. 

            Parking Ticket Day

            Take a Swim Day

            Back to School Celebration

            Borrow Something Day

            Eat a Bug Week
 

            Based on Back to School Celebration I generated this pitch. 

Back-to-School Pool - After a long summer of swimming, biking, and fighting with her younger brother, Brenda is ready to head back to school. That is, until she notices the adults acting strangely. They seem a little too happy about getting the kids out of the house and rounded up in one place.
            With the help of her best friend and her annoying little brother they uncover the conspiracy of all conspiracies – a betting pool where the parents place wagers on how the children will perform during the upcoming year and throw a party for the event.
 

            Based on Swim Day I generated this pitch.  

Swim Day - No one considered what would happen to the inmates of Harbor Island Correctional Facility if the world stopped functioning as it always had. Now, ten years after the cataclysm, the survivors are desperate to find a way off the island. The first day of every month is Swim Day. The lucky winner of the Swim Day lottery gets a day to live as a cell block celebrity and then is cast into the waters and forced to attempt a trip to the mainland. If any have made the trip they haven’t come back to help the others.
            Stitch is drawn to make the swim. He’d been counting down until the day of his execution when everything went bad. Dying during the swim doesn’t bother him, but leaving behind the only person who ever treated him humanely does. He must do more than just survive the watery ordeal, he has to find a way to return and save his brother, the prison guard.

 

Monday, March 28, 2016

Writing Prompt #18


            PROMPT 18 – PH-PH-PHRASES 

            This may be the simples writing prompt in concept, but can be tricky to execute. All you do is take an old saying and find a way to turn that into a story, poem, or pitch.  

            Here are five sayings. 

            A bird in the hand is worth two in the bush

            Don’t buy other people’s problems

            Look before you leap

            Don’t look a gift horse in the mouth

            Happiness is a state of mind
 

            Based on “a bird in the hand is worth two in the bush” I generated this pitch.  

Trade-Day Hunt (Middle-Grade) - Trina loved the market on Trade-day. Today was no exception. Molly Burton had on her trade table the perfect doll. The only problem was that Trina didn’t have enough money. Calling upon the age-old tradition of barter, Trina agrees to locate two hard to find collectibles in trade for the doll. Very quickly, she finds out that the rest of the traders have deals of their own they need help with and soon she is in over her head with tricky requests. All of this for a doll – the perfect doll. 
 

            Based on “don’t buy other people’s problems” I generated this pitch. 

Space Junk - Roy Spunkmeyer wanted to be a space merchant since he was old enough to observe the stars in the sky. When an old friend of the family announces that he is ready to retire Roy jumps at the chance to buy the “slightly used” ship that Bill had been using over the last sixty years. Only after Roy spends the last of his savings, exhausted all sources of credit available to him, and convinced his parents to take out a mortgage on their home does he find out he has not only bought Bill’s business, but all of the problems that go with it. How will he, and the crusty old alien that comes with the ship, solve a cargo full of problems that were forty years in the making and do it in less than a month?